
The Evolution of Tetris Blitz
Recently Tetris Blitz was covered on Pocket gamer on how a 3 year old game still Kicks-ass when it to comes to player engagement and satisfaction. It's often said in the world of free-to-play development that launching a game is the beginning, not the end. These aren't boxed products released onto shop shelves, never to be worked on again. These are games-as-a-service that require constant operation and updating, often over a period of several years. You can read the full art