Hello! I'm Anup
I work full-time as a Lead Game Designer at CrazyLabs in Berlin.
Previously I worked at Electronic Arts (EA) & Ubisoft. In the past, I've worked on games such as Bejeweled Blitz, Tetris Blitz, Prince of Persia & Assassin's Creed on portables. Currently, I'm working on DreamWorks Troll Pop.
Lead Game Designer
Design team lead focusing on building the next Puzzle RPG in the Miraculous IP brand portfolio. Responsible for the overall vision, direction, and execution of the game.
Game Designer I
ELECTRONIC ARTS (EA)
F2P game design experience with Social, Puzzle & Casual games. Made key contributions to a portfolio of games to meet and exceed KPI targets.
Junior Game Designer
Game Economy Designer
Premium & Economy design experience building tutorials, levels, missions & quests. Also focused on UI/UX & combat systems.
OPEN 2 STUDY
An online course on User Experience Design for Web
DUKE UNIVERSITY| COURSERA
Psychology and behavioural economics online course - A beginners guide to irrational behaviour.
VISVESVARAYA TECHNOLOGICAL UNIVERSITY
Bachelor of Technology, Information Science & Engineering
Conceptualize end-to-end game systems, map out game progression & meta game features. Design game rules and underlying mathematical patterns with clear feature documentation & wire-frames with keen understanding of player motivation.
Research, design, develop and validate economic models to explain player behavior. Design experiments to validate hypotheses for in-game economies.
Improve the performance of existing pricing strategies and incentives for the players.
Participate in the creation of game conception with the content team, create concise design documentation of game vision with interactive menus & flowcharts acknowledging usability and accessibility.
Proficient in F2P Games
Rational Game Design, Economy Design
UX Design - Menus, Flow, Wireframes
Systems, Feature, Meta Game Design
Iterative Prototyping & Scripting
Documenting Design - Word, PPT, Excel, Visio