Hello! I'm Anup
I work full-time as a Staff Systems Designer at Niantic, Inc. in Berlin.
Previously I worked at Crazylabs, Huuuge Games, Electronic Arts (EA) & Ubisoft. In the past, I've worked on games such as Bejeweled Blitz, Tetris Blitz, Prince of Persia & Assassin's Creed on portables. Currently, I'm working on Pokémon GO.
Staff Systems Designer
Systems and feature designer focusing on building new features and working on improving existing systems for Live Ops cadence. Driven by data analysis and economy design, I work closely with the leadership team on the overall product and monetization strategy.
Lead Game Designer
CRAZYLABS / HUUUGE GAMES
Design team lead focusing on building the next Puzzle RPG in the Miraculous IP brand portfolio. Highly ambitious DreamWorks Trolls project in collaboration with Universal Studios Interactive. Mainly focusing on systems, economy & level design. The Best Casual Game 2020 – Pick up and Play Category.
Game Designer I
ELECTRONIC ARTS (EA)
Initiated and enhanced studio projects by deeply understanding the project goal and establishing the game vision • Directed and performed all aspect of game design including documentation, prototyping, UI/UX and balance • Coordinated cross functionally with producers and product managers to address KPIs of live game
Junior Game Designer
Game Economy Designer
Premium & Economy design experience building tutorials, levels, missions & quests. Also focused on UI/UX & combat systems.
OPEN 2 STUDY
An online course on User Experience Design for Web
DUKE UNIVERSITY| COURSERA
Psychology and behavioural economics online course - A beginners guide to irrational behaviour.
VISVESVARAYA TECHNOLOGICAL UNIVERSITY
Bachelor of Technology, Information Science & Engineering
Conceptualize end-to-end game systems, map out game progression & meta game features. Design game rules and underlying mathematical patterns with clear feature documentation & wire-frames with keen understanding of player motivation.
Research, design, develop and validate economic models to explain player behavior. Design experiments to validate hypotheses for in-game economies.
Improve the performance of existing pricing strategies and incentives for the players.
Participate in the creation of game conception with the content team, create concise design documentation of game vision with interactive menus & flowcharts acknowledging usability and accessibility.
Proficient in F2P Games
Rational Game Design, Economy Design
UX Design - Menus, Flow, Wireframes
Systems, Feature, Meta Game Design
Product Design & Monetization Strategy
Documentation - G suite, Office, Notion