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Anup Yadav Krishnoji

Lead Game Designer

Email:

anupyadavk@gmail.com

 

Location:

Berlin, Germany

Skype:

mr.anupyadav

LinkedIn:

anupyadav

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Hello! I'm Anup

 

I work full-time as a Staff Systems Designer at Niantic, Inc. in Berlin.

Previously I worked at Crazylabs, Huuuge Games, Electronic Arts (EA) & Ubisoft. In the past, I've worked on games such as Bejeweled Blitz, Tetris Blitz, Prince of Persia & Assassin's Creed on portables. Currently, I'm working on Pokémon GO.  

EDUCATION
EXPERIENCE
 
 
2022-Present

Staff Systems Designer

NIANTIC, INC.

Systems and feature designer focusing on building new features and working on improving existing systems for Live Ops cadence. Driven by data analysis and economy design, I work closely with the leadership team on the overall product and monetization strategy.

2019-2022

Lead Game Designer

CRAZYLABS / HUUUGE GAMES

Design team lead focusing on building the next Puzzle RPG in the Miraculous IP brand portfolio. Highly ambitious DreamWorks Trolls project in collaboration with Universal Studios Interactive. Mainly focusing on systems, economy & level design. The Best Casual Game 2020 – Pick up and Play Category.

2015-2018

Game Designer I

ELECTRONIC ARTS (EA)

Initiated and enhanced studio projects by deeply understanding the project goal and establishing the game vision • Directed and performed all aspect of game design including documentation, prototyping, UI/UX and balance • Coordinated cross functionally with producers and product managers to address KPIs of live game

2010-2014

Junior Game Designer

Game Economy Designer

UBISOFT

Premium & Economy design experience building tutorials, levels, missions & quests. Also focused on UI/UX & combat systems.

2015

Online Course

OPEN 2 STUDY

An online course on User Experience Design for Web

2014

Online Course

DUKE UNIVERSITY| COURSERA

Psychology and behavioural economics online course - A beginners guide to irrational behaviour.

2006-2010

Bachelor's Degree

VISVESVARAYA TECHNOLOGICAL UNIVERSITY

Bachelor of Technology, Information Science & Engineering

SYSTEM DESIGN

Conceptualize end-to-end game systems, map out game progression & meta game features. Design game rules and underlying mathematical patterns with clear feature documentation & wire-frames with keen understanding of player motivation.

ECONOMY DESIGN

Research, design, develop and validate economic models to explain player behavior. Design experiments to validate hypotheses for in-game economies. 

Improve the performance of existing pricing strategies and incentives for the players.

UX DESIGN

Participate in the creation of game conception with the content team, create concise design documentation of game vision with interactive menus & flowcharts acknowledging usability and accessibility.

GAMES
SKILLS

Proficient in F2P Games

Rational Game Design, Economy Design

UX Design - Menus, Flow, Wireframes

Systems, Feature, Meta Game Design

Product Design & Monetization Strategy

Documentation - G suite, Office, Notion

EXPERTISE
 
 
 
 
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DreamWorks
Trolls Pop
MPZ.jpg
Miraculous Puzzle Hero
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DreamWorks
Trolls Pop
Bejeweled Blitz
Tetris Blitz
2016 Edition
Prince of Persia
The Shadow  & The Flame
Prince of Persia
Classic
Moto Heroz
Rabbids Big Bang
Assassin's Creed
Rearmed