Hello! I'm Anup
I work full-time as a Senior Game Designer at Huuuge Games in Berlin.
Previously I worked at Electronic Arts (EA) & Ubisoft. In the past, I've worked on games such as Bejeweled Blitz, Tetris Blitz, Prince of Persia & Assassin's Creed on portables. Currently, I'm working on DreamWorks Troll Pop.
Senior Game Designer
HUUUGE GAMES // TREASUREHUNT STUDIOS
Highly ambitious DreamWorks Trolls project in collaboration with
Universal Studios Interactive. Focusing on systems, economy & level design.
Game Designer I
ELECTRONIC ARTS (EA)
F2P game design experience with Social, Puzzle & Casual games. Made key contributions to a portfolio of games to meet and exceed KPI targets.
Junior Game Designer
Game Economy Designer
Premium & Economy design experience building tutorials, levels, missions & quests. Also focused on UI/UX & combat systems.
OPEN 2 STUDY
An online course on User Experience Design for Web
DUKE UNIVERSITY| COURSERA
Psychology and behavioural economics online course - A beginners guide to irrational behaviour.
VISVESVARAYA TECHNOLOGICAL UNIVERSITY
Bachelor of Technology, Information Science & Engineering
Conceptualize end-to-end game systems, map out game progression & meta game features. Design game rules and underlying mathematical patterns with clear feature documentation & wire-frames with keen understanding of player motivation.
Research, design, develop and validate economic models to explain player behavior. Design experiments to validate hypotheses for in-game economies.
Improve the performance of existing pricing strategies and incentives for the players.
Participate in the creation of game conception with the content team, create concise design documentation of game vision with interactive menus & flowcharts acknowledging usability and accessibility.
Communication - Proficient
Rational Game Design, Economy Design
UX Design - Menus, Flow, Wireframes
Systems, Feature, Meta Game Design
Iterative Prototyping & Scripting
Documenting Design - Word, PPT, Excel, Visio